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Written by Taccoa / Oct 11, 2018 This is a guide for, mostly new, managers starting a CYOT (Create Your Own Team) career. They generally change their settings more often than players, because, well, they can as an artificial intelligence. It also hurts the engine it the worst way. Note that both tires used for Wet Conditions have to be at 0% Grip to result in loss of speed/puncture. There is much more to say on the subject but I simply don't have more time to help atm. 1 Gameplay 2 Race 3 Car 4 Drivers and Staff 5 Headquarters 6 Rewards 7 Politics 8 ETC 9 Latest activity Motorsport Manager PC is a sports team simulation game. Overheat doesnt trchnically happen until the needle is pinned and the driver warns you. But ive found that if a speed debuff exists, its hard to pinpoint because you’ll drop pace by going conserve to cool the tires down as well. Then immediately lower fuel to yellow. A racer with 9-10 laps of fuel, medium tires and engines on medium may be a lot faster than some one in the same situation pushing his engines with 20 laps of fuel. Race. Can you link one because I have not been able to find one? Not recommended for low reliable engines. The author of this topic has marked a post as the answer to their question. Hi Warzkins, welcome to motorsport manager tunnel! You must consider tyre compound and his max wear % when you choose your strategy, for example. Motorsport Manager - Guide for New Managers Creating Your Own Team. Some compound can drop at 15% Others at 20% and Others again at 0%. High speed, low durability, Grip falls at 15%. AI is not cheating. All rights reserved. When wet level is within range alphabet "o" and just before "k" in the "water on track" text, the intermediate tyres work best, however just before "o" seem to give you little advantage over slick tyres. While it doesn't really effect anything, it increases knowledge and gives you an idea of their race pace. mwncisee. Did you have weight stripping rule active? Low (Blue) - Uses 0.9 Laps of fuel (per fuel gauge) for each driven lap and cools down the engine and wearing it at half speed. I was needing some math to use but couldn't come up with a formula. Take your favorite fandoms with you and never miss a beat. Overtake (Red) - Uses 1.5 Laps of fuel (per fuel gauge) for each driven lap, heats up the engine and can wear very quickly if used too much. Generally you want to keep your car between mid and slightly into red. Start both drivers on red markers for tyres and fuel for the entire first lap. Well if you have small fuel tanks (40%) then pushing all the time (if reliability and tyre wear allow) is the way to go. Below average speed, best durability, Grip falls at 0% while puncture is inevitable at the percentage. Español - Latinoamérica (Spanish - Latin America), https://steamcommunity.com/sharedfiles/filedetails/?id=903064154, https://steamcommunity.com/sharedfiles/filedetails/?id=933799951, https://steamcommunity.com/sharedfiles/filedetails/?id=853332410. Aggressive Driving will result the tires to wear down faster while Calm Driving wears them less. Excess fuel will weigh you down making you slower. Overheated tires will see loss of Driver Aggression and will be likely to see Driver Mistakes such as possible penalties for Collisions/Corner Cutting, Lockups, Running Wide, and even Crashes/Retirements. High (Orange) - Uses 1.1 Laps of fuel (per fuel gauge) for each driven lap, heats up the engine a bit and can wear it a bit faster than normal. Super Overtake (Pink) - A level beyond that of Overtake, only available as a mechanic knowledge perk and uses over 1.5 Laps of fuel (per fuel gauge) for each driven lap. Keep an eye on the weather panel as you may get caught off guard meaning you won’t be able to get the maximum use out of your tyres and fuel. Chances of getting to the end without a pitstop is almost impossible unless a strategic option is used. https://motorsportmanagerpc.fandom.com/wiki/Tires_and_Fuel_Strategy?oldid=598. Make sure you use all of your fuel and get to just above 25% tyre wear before you decide to pit. If one of your drivers hits great or excellent in all 3 areas with time to spare, fuel them up and let them get some timed laps under their belt. After reaching a certain low percentage, the car suffers a sudden loss of grip making the driver vulnerable of keep a certain position making a Pit Stop inevitable. Each track has 3 types of dry tyre compounds and 2 types of wet tyre compounds with the exception of some motorsports that have 2 types of tyre compounds. Plenty of info to go around here in the forums if you really want to learn it. This guide makes only one assumption and that is that you start in the single seater searies. (These numbers are a rough guide and have various modifiers which can and will affect the actual returns). Wet tyres are not very often used and when it is used in an intermediate tyre range; the car performance is impacted very negatively. Once you learn it you will realize it is all fair. This can be the key. Average speed, average durability, Grip falls at 5%. … Imo you will get the best experience when you play long races without refueling rule. Well with new tyre tactic (I call them 1 lap later than before) I get slighly better places. 6. There are several guides that already have this worked out :). All rights reserved. Fuel manufacturer chosen during pre-season car construction definitely affects fuel efficiency. Each track has 3 types of dry tyre compounds and 2 types of wet tyre compounds with the exception of some motorsports that have 2 types of tyre compounds. 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To use your advices guys and tell you a result later, thanks: ) series... Fuel Consumption/Time Formula OK, so I have a query and really would some. Wear % when you choose your strategy, for example fuel Consumption/Time Formula OK, so I have query. Obvious things which also have an impact on fuel efficiency > Topic.. Manufacturer chosen during pre-season car construction definitely affects fuel efficiency also try to use your motorsport manager fuel strategy guys tell.

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